Leonida Links
Sixteen tiles from the confirmed map, four hidden groups of four. Find the connections, with four mistakes allowed, and every solved group lights up its places on the fan map. One board a day for everyone, streaks, and a colour grid to share. A fan puzzle.
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Leonida Links
Today's board is on its way. Find four groups of four.
Mistakes left: 4 of 4
Each group you find lights its places on the map.
Four groups, four mistakes. Yellow is the easiest, purple the hardest.
Next board at midnight UTC.
How everyone did today appears here once 20 players have finished.
0Played
0%Win rate
0Streak
0Best streak
0Perfect
Your card shows your colour rows, the lit map, your streak and the days to launch, never the tiles, so it spoils nothing.
How to play
Every board is sixteen tiles pulled from this site's own pages: named places and regions from the interactive map, the confirmed characters, and the vehicles and activities Rockstar has shown. Four of them belong together, four times over. Pick four, submit, and either the group locks in with its colour or you lose one of four mistakes. "One away" means three of your four were right. Yellow groups are the gentle ones (a region, a kind of thing); purple groups hide the trick, such as spots that share a trailer or a real-world inspiration.
When a group locks in, its places glow on the mini-map beside the board in the group's colour, so a solved board is also a small tour of Leonida. The end screen tells you, in one line each, why the four groups belong together and links the page that says so. Tiles marked approx. are scenes the map can only place approximately; tiles marked inspiration are the real Florida places that outlets match the regions to, not places in the game.
The boards were written by hand and a build check proves each one against the data: every tile fits exactly one group of its board, no two boards repeat, and every group links the page that backs it. That is the whole promise: the puzzle only ever sorts what the site already states, and never turns a guess into a fact. For a single-answer version of the same geography, try Odd place out or Same-region pair; to race the map itself, Route Rush.
Questions
How do I play?
Sixteen tiles, four hidden groups of four. Pick four tiles that share a connection and press Submit. A right group locks in with its colour and lights its places on the map. A wrong set costs one of your four mistakes; "one away" means three of the four were right. Groups are harder from yellow to purple.
Where do the tiles come from?
Only from this site's own pages: the regions and places on the map, the characters, the vehicles and activities. A build check proves every tile fits exactly one group of its board by that data, so no board is ambiguous. Tiles marked "approx." are spots the map itself places only approximately, and "inspiration" tiles are real-world places that the regions resemble, not places in the game.
Can I play with a keyboard?
Yes. Every tile is a button: Tab to it, Space or Enter selects it, Submit checks the four. Shuffle, Deselect and the message line all work the same way and are read out.
When is there a new board?
Every day at midnight UTC, the same board for everyone. Today's board counts as one of today's dailies, so it keeps your streak. A solved day needs no restart; come back tomorrow.
Is any of this a fact about GTA 6?
The tiles are. The groups are our own way of sorting what Rockstar has shown and said, and nothing here claims more than the linked page does. A fan puzzle, not news.